Merchant selling scroll to a custom dungeon

In this mod you will find a template for purchasing a portal scroll to your dungeon.

You will need to make a few modifications to make this suit your own mod. Opening the different files / entries in TorchED will easily show you what file is linked to what other file.

In this case, the dungeon is called NeverestCrypt. The name may be edited in the dungeon editor.
The fast-forward method would be to open the .dat files and replace entries which read "neverest" to the name of your mod. The link from the portal to your dungeon-name can be found in \media\skills\shared\neverestportal\neverestportaluse.dat

To modify the merchant's inventory, you will need to modify the neverestmerchantinventory spawnclass in order to add more maps to different dungeons.

NOTE: For the mod to work you will need to copy and paste the folders for the crypt chunks in TorchED\media\layouts\crypt

I have not included these in the mod folder simply to lower the file size. The only chunk folder in this mod is the 1x1_single_room for the first dungeon's stratum.

Note about editing files outside TorchED:

Cloning assets through copy&paste of a file is not always the best method for creating file to be modified later. The cloned file maintains a GUID (an identity - thanks to Runic for the hint) which TorchED somehow recognizes and stores information about the quality of that asset and if there are two files with the same GUID this may create all sorts of conflicts, such as the item's modifications not being implemented.

Opening the file (be this a .DAT file or a .LAYOUT file or whatnot) and deleting the line with the GUID usually is enough for TorchED to give a new identity to that particular asset once TorchED is restarted.
By this method, despite it works sometimes, other times it does not. IMO and from the little experience I have, the best method to create new assets is to clone assets using the clone function which comes within TorchED.

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Merchant Mod