Blog posts in General

Level 1A and waygates

Posted August 24, 2010

I have separated the place where the player starts the game and deals with the main NPCs to get quest updates from the main dungeon so that working with waygate portals would be easier.

However I noticed that waygates don't work well on the very first level of a dungeon apparently, so I have added a…

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Level 2 boss scene

Posted July 19, 2010

Alright! Yesterday I finished the scene for the final boss in level 2 - I'm quite pleased cos the cutscene came out just like I wanted it. This means that all that's left is modifying another two chunks with a few puzzles here and there and level 2 will be ready to go.

I had to give up two ideas fo…

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Alignment Switch

Posted July 4, 2010

I have found a very simple and somewhat efficient solution for changing a character's alignment or really for changing a character into any other character.

I used a timeline to switch between characters upon trigger. I think this is really good but for all i know it's just a one-way journey. To c…

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Level 2

Posted July 2, 2010

Level one and three of my mod are actually ready.

I'm having some issues with level two since it's really the first level where the story begins to unfold and I have so many ideas about how to make the story develop that I get lost in experimenting and finding ways of making my ideas come to life.

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Welcome

Posted June 25, 2010

Two templates have been updated so far: a merchant selling a scroll to a custom dungeon and  a talking NPC mod. User comments and feedback are very welcome.

For a while now I have been working on a new campaign mod. The storyline and quest storyboard is ready. Two and a half levels have been comple…

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